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Re: [werewolf] Seermessage and the illusionist



Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:

> Aha!  What you say is almost true, but not quite.  At first we put
> in seermessage to get people to not use the usual pbmserv "message"
> command outside of the game.  We intended it to always be off.

I don't recall any such intention.  The intention was only to build
communication into the structure of the game so that what was allowed
and not allowed could be specified.


-- 
Ted Rathkopf