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Re: [werewolf] Seermessage and the illusionist
Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:
> Aha! What you say is almost true, but not quite. At first we put
> in seermessage to get people to not use the usual pbmserv "message"
> command outside of the game. We intended it to always be off.
I don't recall any such intention. The intention was only to build
communication into the structure of the game so that what was allowed
and not allowed could be specified.
--
Ted Rathkopf