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Re: [werewolf] Seermessage and the illusionist



On Mon, Aug 15, 2005 at 03:36:12PM -0500, Ted Rathkopf wrote:
> Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:
> 
> > Aha!  What you say is almost true, but not quite.  At first we put
> > in seermessage to get people to not use the usual pbmserv "message"
> > command outside of the game.  We intended it to always be off.
> 
> I don't recall any such intention.  The intention was only to build
> communication into the structure of the game so that what was allowed
> and not allowed could be specified.

True.  Maybe I kept the "default" in my head!