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Re: [werewolf] Seermessage and the illusionist
On Mon, Aug 15, 2005 at 03:36:12PM -0500, Ted Rathkopf wrote:
> Meanwhile, back at the model home, Mark Ballinger <mballinger@ballinger.cx> said:
>
> > Aha! What you say is almost true, but not quite. At first we put
> > in seermessage to get people to not use the usual pbmserv "message"
> > command outside of the game. We intended it to always be off.
>
> I don't recall any such intention. The intention was only to build
> communication into the structure of the game so that what was allowed
> and not allowed could be specified.
True. Maybe I kept the "default" in my head!