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Re: [werewolf] Options: recruiting and simultaneous nights
- To: Werewolf Users Group <werewolf-users@gamerz.net>
- Subject: Re: [werewolf] Options: recruiting and simultaneous nights
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Mon, 12 Sep 2005 19:33:25 -0700 (PDT)
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I agree aesthetically but am concerned that this would
mean the game would practically be over in a single
bite! Thoughts to counterbalance? Does "bite" not
always work? If so, I would make the chance slimmer
for a mason (all those damned meetings) and a seer
(too much incense, yuck) but not impossible. Of
course this would leave to wolf no knowing if he
simply got unlucky!
Lyman
--- flig@aol.com wrote:
> I agree with Eric; bite should work on anybody.
> Bite a mason, you've
> got an evil spy. Bite a seer, now you've got an
> evil visionary (that
> can point out masons to the wolves.) Bite an
> angel.....well, I guess
> that means the angel won't do as much good for the
> village at night.
> Maybe the percentage of success would be lower if
> you happen to bite a
> special?
>
> And as far as bite/recruit for mafia games, it just
> moves the victim to
> the other side... with information.
>
> Any time a bite/recruit is successful, the village
> will just find
> NOBODY missing. Same message as a successful
> protection! More
> confusion! More intrigue! More swift! (well, two
> out of three ain't
> bad.)
>
> Flig
>
>
> -----Original Message-----
> From: Mark Ballinger <mballinger@ballinger.cx>
> To: werewolf-users@gamerz.net
> Sent: Mon, 12 Sep 2005 16:45:48 -0700
> Subject: Re: [werewolf] Options: recruiting and
> simultaneous nights
>
> On Mon, Sep 12, 2005 at 07:43:46PM -0400, Lee
> Griffin wrote:
> > Greg and I had a long discussion about how the
> bite/make command
> > should work. I think functionally it works so
> that if a bite/make
> > fails, then the villager knows the identity of one
> bad guy. This
> > plays up the risk-reward factor. As for biting
> anyone, I think we
> > discussed that it works like faction immunity to
> avoid a mess.
>
> No doubt, keep it simple. But, faction immunity
> doesn't let you know
> you've
> missed your target until the night processes. There
> is no "You can't
> kill a
> mafia" warning when you send in a "kill".
>
>
>
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