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Re: [werewolf] Options: recruiting and simultaneous nights



I agree aesthetically but am concerned that this would
mean the game would practically be over in a single
bite!  Thoughts to counterbalance?  Does "bite" not
always work?  If so, I would make the chance slimmer
for a mason (all those damned meetings) and a seer
(too much incense, yuck) but not impossible.  Of
course this would leave to wolf no knowing if he
simply got unlucky!

Lyman

--- flig@aol.com wrote:

> I agree with Eric; bite should work on anybody. 
> Bite a mason, you've 
> got an evil spy.  Bite a seer, now you've got an
> evil visionary (that 
> can point out masons to the wolves.)  Bite an
> angel.....well, I guess 
> that means the angel won't do as much good for the
> village at night.  
> Maybe the percentage of success would be lower if
> you happen to bite a 
> special?
> 
> And as far as bite/recruit for mafia games, it just
> moves the victim to 
> the other side... with information.
> 
> Any time a bite/recruit is successful, the village
> will just find 
> NOBODY missing.  Same message as a successful
> protection!  More 
> confusion!  More intrigue!  More swift!  (well, two
> out of three ain't 
> bad.)
> 
> Flig
> 
> 
> -----Original Message-----
> From: Mark Ballinger <mballinger@ballinger.cx>
> To: werewolf-users@gamerz.net
> Sent: Mon, 12 Sep 2005 16:45:48 -0700
> Subject: Re: [werewolf] Options: recruiting and
> simultaneous nights
> 
> On Mon, Sep 12, 2005 at 07:43:46PM -0400, Lee
> Griffin wrote:
> > Greg and I had a long discussion about how the
> bite/make command
> > should work.  I think functionally it works so
> that if a bite/make
> > fails, then the villager knows the identity of one
> bad guy.  This
> > plays up the risk-reward factor.  As for biting
> anyone, I think we
> > discussed that it works like faction immunity to
> avoid a mess.
> 
> No doubt, keep it simple.  But, faction immunity
> doesn't let you know 
> you've
> missed your target until the night processes.  There
> is no "You can't 
> kill a
> mafia" warning when you send in a "kill".
> 
> 
> 
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