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Re: [werewolf] Successful bite message
I guess that's true. But I often look at that list to figure out how
many votes somebody needs until they swing. Having that list not
reflect the number of players makes that more difficult.
How about a container that shows # of votes outstanding....and a
threshold # to lynch? I'm sure there's a way for that to adjust for
the plurality/majority stipulation, but as I've been learning about
Aspen databases all day, I have little brainpower left to really think
about that.
Fb
-----Original Message-----
From: Ian Cyr <toreigninhell@gmail.com>
To: werewolf-users@gamerz.net
Sent: Thu, 15 Sep 2005 13:48:02 -0400
Subject: Re: [werewolf] Successful bite message
Why is having more roles than players not a good prospect? It's what's
occuring, isn't it? When someone becomes werewolf-mason, they now have
2 roles, not just one. Subsequently, when they died, both the mason
count and the werewolf count would go down, so it wouldn't be like the
"roles" count would increase and never work itself out.?
?
flig@aol.com wrote:?
?
I've been thinking about this as well.?
How is it currently resolved as far as multi-roles? If there was a >
werewolf-mason, I wouldn't want the mason number to go down, as it >
would be more intrigue for there to be a spy in their ranks (with full
meeting priviledges.)?
But would the number of werewolves then go up? Then we'd have more >
roles than players. Not a good prospect.?
Hmmm.?
?
I do like the idea of a message saying that the ranks have been >
increased. I suppose for an unsuccesful bite, it would just say >
"NOBODY was missing", just like a normal save??
?
I guess I'm leaning towards the suggestion for having the totals at >
the beginning, but then leaving it off after that.?
?
Flig?
?
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