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Re: [BNW] House rules package changes
> As the previously-mentioned rules modifier, I pulled the armour entirely,
> but also dumped the initiative penalty for the package. The two changes
> cancel out, I think - plus, having fewer actions is just _boring_ for
> players who can't do anything.
>
Yup, once you take away the quirk, I think you have it more or less
balanced. That was probably a good call, since players really hate
initiative penalties, anyway. As you said, it makes it kind of boring for
anyone who has one and, to me, that's the best reason to change something.
Cwylric