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Re: [DL] Great Rail Wars...changes to rules?
oh, on a side note, it's something along the lines of 8 megs, just so you
know what to expect.
----- Original Message -----
From: Damian <westfam@awesomenet.net>
To: <deadlands@gamerz.net>
Sent: Friday, March 02, 2001 1:37 PM
Subject: Re: [DL] Great Rail Wars...changes to rules?
> this reminds me. to all of you who wrote and requested the HighNoon
Rules,
> I had a problem with my computer, culminating with a reformatted drive. i
> STILL have Highnoon, but no longer have any of your addresses. : )
> if you will respond offlist, i will see if i can FINALLY get them to send.
> ----- Original Message -----
> From: Phalen, Pat <Pat.Phalen@infores.com>
> To: 'DD' <deadlands@gamerz.net>
> Sent: Friday, March 02, 2001 12:58 PM
> Subject: RE: [DL] Great Rail Wars...changes to rules?
>
>
> > >Geetings All! Does anyone know if any changes were made to the minis
> > >rules as a result of Deadlands Revised Edition?
> >
> > The answer to the question you asked is no.
> > However, there *is* a new version of the GRW rules coming out. (April?)
> >
> > Based upon what the High Noon rules looked like, there are a few changes
> you
> > should expect:
> > 1. All troops and heroes are limited to a single action per round. As
> > such, expect hero point costs to be about half of what they currently
are
> > 2. Hold rules have been simplified. Basically, a unit forfeits all
> action
> > to go on hold. If it is still on hold during the Draw! phase, it does
not
> > receive a new card.
> >
> > Otherwise, everything is the same. Personally, if you can agree to
> keeping
> > the *current* hold rules manageable, things work out fine.
> >
> > Patrick
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe deadlands
> > as the BODY of the message. The SUBJECT is ignored.
> >
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands
> as the BODY of the message. The SUBJECT is ignored.
>