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Re: [DL] My god this game rules




On Thursday, February 21, 2002, at 06:22  AM, Jim Bowers wrote:

> I was introduced to Deadlands a few weeks ago, having been a long time
> Storyteller of White Wolf's World of Darkness.	I played a game and loved
> it.  Now, I just realized that it's even cooler than I thought.  I just
> Martialed my first Deadlands homebrew.	Basically it was a 'sequel' 
> to the
> 'Last Stop" story on the Pinnacle page.  There is a far more interesting
> group dynamic in my Deadlands Saga than there's been in my WoD games 
> for a
> while and the role-playing is top notch and the combat, though a bit 
> slow
> (learnin a new system usually is though) is intense and entertaining.  
> I do
> however have a few questions.  They're about fate chips.  First, how 
> much
> is a Legend Chip worth when used to augment a dice roll?  Second, When I
> hand out Fate Chips, do I take 'em from the fate pot, or do I give them
> from a 'micellanious magical pool of chips?"  Sorry if these are 
> ansewered
> in the books, but I have an older version of Deadlands, which I don't 
> think
> has the ansewers.

Always good to hear! One nice thing about Deadlands is that they seem to 
actualyl be keeping exotic characters, well, exotic. A normal human can 
still take on a lot of the horrible monstrosities, and the drawbacks are 
much more real than the various White Wolf games' drawbacks.

(As a new Werewolf player, I got involved in the usual  'what happens to 
clothes' discussion. This gets handwaved very easily in most campaigns, 
apparently, as it is done in ours. We do make sure a lot of problems 
with being capable of becoming a monstrous werewolf do come into play.)


--
Brett

LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER 
MAN? (Reaper Man, Terry Pratchett)