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Re: [DL] (DL) Gaming Atmosphere Question



That's a dang fine idea!  May just have to use it in my own upcoming Weird West campaign.  Things like that, the little touches, can add a LOT of atmosphere. 
 
I personally prefer to put a lot of my atmosphere into dialogue with the NPC's, and do actual area descriptions more with emotional "oomph" in mind than detail, as such.  Makes the game run quicker IMHO.  But the echoing strains of the harmonica...definite "oomph" moment. (:
 
Yee-freakin'-haw!
Marshall "Red Hand" Roxi