From: Alan De Smet <chaos@highprogrammer.com>
Reply-To: deadlands@gamerz.net
To: deadlands@gamerz.net
Subject: [DL] Travel between North and South
Date: Mon, 8 Sep 2003 16:24:21 -0500
MIME-Version: 1.0
Received: from mc7-f35 ([65.54.253.42]) by mc7-s18 with Microsoft SMTPSVC(5.0.2195.5600); Mon, 8 Sep 2003 14:29:02 -0700
Received: from play.gamerz.net ([66.92.144.25]) by mc7-f35 with Microsoft SMTPSVC(5.0.2195.5600); Mon, 8 Sep 2003 14:25:18 -0700
Received: from play.gamerz.net (localhost [127.0.0.1])by play.gamerz.net (Switch-3.1.0/Switch-3.1.0) with ESMTP id h88LOdpo027314(using TLSv1/SSLv3 with cipher EDH-RSA-DES-CBC3-SHA (168 bits) verified NO);Mon, 8 Sep 2003 17:24:39 -0400
Received: (from esquire@localhost)by play.gamerz.net (Switch-3.1.0/Switch-3.1.0/Submit) id h88LOZiF027313;Mon, 8 Sep 2003 17:24:35 -0400
Received: from dukat.upl.cs.wisc.edu (dukat.upl.cs.wisc.edu [128.105.45.39])by play.gamerz.net (Switch-3.1.0/Switch-3.1.0) with ESMTP id h88LOLpn027280for <deadlands@gamerz.net>; Mon, 8 Sep 2003 17:24:22 -0400
Received: from data.upl.cs.wisc.edu (data.upl.cs.wisc.edu [128.105.45.42])by dukat.upl.cs.wisc.edu (Postfix) with ESMTP id 6D49D6E7B8for <deadlands@gamerz.net>; Mon, 8 Sep 2003 16:24:21 -0500 (CDT)
Received: by data.upl.cs.wisc.edu (Postfix, from userid 9242)id 2E72A479E; Mon, 8 Sep 2003 16:24:21 -0500 (CDT)
X-Message-Info: A2qyToRgF9TdTDyXDy3LPAKyE4f4gfbMP2+m3KqCeek=
X-Authentication-Warning: play.gamerz.net: esquire set sender to deadlands-bounce@gamerz.net using -f
Message-ID: <20030908212421.GA8885@upl.cs.wisc.edu>
References: <BAY1-F171CU4W6HQ7OI0002a26b@hotmail.com> <3F5B7CDA.7000504@mac.com>
In-Reply-To: <3F5B7CDA.7000504@mac.com>
User-Agent: Mutt/1.3.28i
Sender: owner-deadlands@gamerz.net
Precedence: bulk
Return-Path: deadlands-bounce@gamerz.net
X-OriginalArrivalTime: 08 Sep 2003 21:25:20.0953 (UTC) FILETIME=[B51C4A90:01C3764F]
Bobby Hansen (saintstryfe@mac.com) wrote: > Related to being Ferners, be careful with the meta gaming! It > may seem like an easy prospect for us today to think of going > North to South, but during the Civil War, it was an act of > Treason. As well, there's no straight idea on HOW to do it - > Rail, Boat, Land, there's a lot of options but all of them are > dangerous.
Do you mean simple travel between the North and the South?
I had distinctly gathered that the farther West you go, the fuzzier the lines between North and South get. The disputed territories are full of people just tring to get by in what is arguably a war zone. Several rail lines run right through it. Sure, it's by no means _safe_, there is always a risk of getting caught in a battle or by one side or the other, but my reading was that if you keep your head down and try to blend in, you'll generally be ignored. A sort of Don't Ask, Don't Tell policy on the Civil War. I seem to recall that several of the cities in the disputed territories had strong opinions both ways, leading to a stressful situation, but not necessarily open fighting. (Of course, if you're wandering around in a Confederate uniform on the Northern edge of the disputed territories, or visa versa, you're going to have problems.)
-- Alan De Smet http://www.highprogrammer.com/alan
To unsubscribe, send a message to esquire@gamerz.net with unsubscribe deadlands@gamerz.net as the BODY of the message. The SUBJECT is ignored.