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Re: [HOE] Handling chips properly (was Goings On with "The Boise Horror"...)



>>Also a word of advice.... if you have run "The Destroyers" adventures,
>>and the character that counted coup on Modeen gets Simons sword, drain
>>his chips!!!!!!!!!!!! It was terribly disapointing whenI ran it. our
>>templar with 4d12 strength and 5d12 fightin sword had Modeens
>>anti-templar powers, and once he successfull struck baphomet in guts, he
>>poured all his chips (about 5 white 5 red and 3 blue) into the damage
>>roll, killing baphomet in one hit.
>
>He shouldn't be able to do that, for several reasons.
>
>First, one player can never have more than ten chips. This guy had 13. (HOE107)
>
>Second, you can only use one red and one blue chip on any given roll, and after
>you do you can't use any more lesser chips. (HOE109)
>
>So this guy should have had 2 white, 5 red, and 3 blue (assuming he discarded
>his lowest chips when he had to discard), and at most could have used 2 white, 1
>red, and 1 blue on the Strength roll.
>
>--Robert Holland

Immediately after I sent this, it occurred to me that the sword you mentioned
might alter the chip-use rules for its wielder. (I haven't read "The
Destroyers".) If this is the case, ignore my last message. :)

--Robert Holland