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Re: [HOE] Burst Radius/Damage question
I will next time. I think I forgot about those for the time being. I just
chalked it out to being say... A faulty Self Distruct chip. After all, the
"Detonate" spell set off EVERY shell before the Self Distruct got a chance
to explode. However, the next time... I figure those guys are toast since I
have at least one more.
C M Hylton
(Reading up on my Massive Damage yet again)
----- Original Message -----
From: "Randy Mosiondz" <mosiondz@shaw.ca>
To: <hoe@gamerz.net>
Sent: Thursday, February 20, 2003 10:30 PM
Subject: Re: [HOE] Burst Radius/Damage question
> ----- Original Message -----
> From: "Jason Young" <jason_d_young@yahoo.com>
> To: <hoe@gamerz.net>
> Sent: Friday, February 21, 2003 12:20 AM
> Subject: Re: [HOE] Burst Radius/Damage question
>
>
> > The way I understand it (and I might be /totally/ misinterpreting both
the
> > rules and your question) what you should do is roll damage for each hit
> > independently, depending on where it fits into the blast radius of the
> > explosion. So, if there are three hits close in, you roll 4d20 for each
> > hit -- not 4d20 and apply that amount to every hit -- 4d20 for each hit
> > that any target takes.
> >
> > The person who takes little damage close in apparently had nothing vital
> > hit. A person standing well away from a blast can still have a chunk of
> > metal tear an artery or a major organ, and therefore take more wounds
than
> > the person close in.
> >
> > Am I on target, here? Does that make sense?
>
> I think you're dead-on, Jason - that's how I interpret the massive damage
> rules to work.
>
> Hey C M - are you using the updated massive damage rules that came out
in...
> Iron Oasis (I think)?
> --
> Randy Mosiondz | mosiondz@shaw.ca
> http://members.shaw.ca/mosiondz
>
>
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