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Re: [WW] PBEM offer: Into the desert



I get to play in the DAK? Count me in. Next stop, Cairo...

Noah
nvdoyle@home.com

----- Original Message ----- 
From: "Arne Reuter" <reuter@tse-online.de>
To: <weirdwars@gamerz.net>
Sent: Tuesday, August 21, 2001 6:50 AM
Subject: [WW] PBEM offer: Into the desert


> Achtung!
> 
> Preparing a campaign for my local group, I was wondering whether to
> offer this to you...
> 
> Would you be interested in playing out a PBEM campaign as axis
> soldiers in the Afrikakorps?
> 
> There'd enough space for up to 10 players (and it would be open for
> more later on - this way there is no limit to it ;-)).
> 
> Being challenged timewise, I'd have to dish out some Co-GM jobs:
> 
> 1. "Chronicler" - Sometimes it's hard to remember where one's at when
> the lead starts flying. I would like somebody to keep track of what's
> happening, edit it and put it up on a website (I could do that last
> thing, too).
> 
> 2. "Mailing List Manager" - Somebody would have to open up and
> administrate the mailing list for the game - preferably one where
> applicants would have to mail the manager to apply. I would like to
> monitor who is lurking, eventually.
> 
> 3. "Rules consultant" - I tend to be more free form when GMing and I
> would like one of the players to be able to answer my questions as to
> the rules. Be my conscience, in case I grow inconsistent ;-).
> 
> Now every player would have to flesh out 1 or 2 characters with the
> following information:
> 
> * background (job, region, friends, family)
> * special abilities
> * service specialty (we'll initially play infantry, but there is room
>   for your imagination ;-)).
> * goals
> * physical description (including "meta"-descriptions like "he moves
>   elegantly like a cat)
> * anything other you can think of (surprise me ;-))
> * NO stats yet.
> 
> This will rather be roleplaying than rollplaying, with turns being
> played Tue and Fri (or thereabout). This will be more loosely handled
> in non-combat situations and tighten up when the going gets rough.
> People who cannot take turns in combat will be played as NPCs, e.g. by
> the "rules consultant".
> 
> The game will start with the unit being assembled near an yet
> undisclosed north african port in the summer of 1941 ;-). From there
> on you will be able to change the course of history!
> 
> Any volunteers?
> 
> Weggetreten.
> 
> Arne Reuter
> 
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