[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [werewolf] Options: recruiting and simultaneous nights



On Mon, Sep 12, 2005 at 07:43:46PM -0400, Lee Griffin wrote:
> Greg and I had a long discussion about how the bite/make command
> should work.  I think functionally it works so that if a bite/make
> fails, then the villager knows the identity of one bad guy.  This
> plays up the risk-reward factor.  As for biting anyone, I think we
> discussed that it works like faction immunity to avoid a mess.

No doubt, keep it simple.  But, faction immunity doesn't let you know you've missed your target until the night processes.  There is no "You can't kill a mafia" warning when you send in a "kill".