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Re: [werewolf] Options: recruiting and simultaneous nights
- To: werewolf-users@gamerz.net
- Subject: Re: [werewolf] Options: recruiting and simultaneous nights
- From: Lee Griffin <leegriffin@gmail.com>
- Date: Tue, 13 Sep 2005 11:02:09 -0400
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As of this moment, I can't confirm that the baddie is revealed on a
failed "convert" attack, although that was the original intent. I do
think that you loose whatever powers/abilities you had once converted.
Each player can only have one role, so either you're a baddie or not.
No mixing.
I like the idea of granting additional convertion powers to the
villiage. How do we balance allof this? With a 2 to 1 baddie to
protector ratio, the advantage still lies with the baddies.
On 9/13/05, Joe Christensen <jchristensen@mcm.edu> wrote:
> I thought somebody said a failed-bite target should live and learn the
> identity of one of the wolves/mafia.
>
> I also think that the bite conversion gives the baddies a pretty strong
> trump card. If the village only sees "NOBODY is dead", then nobody can
> trust previous information turn-to-turn. Especially if we allow the
> seer to turn. I think the seer should lose their seer powers when
> bitten - they can still pretend to have the powers. I think this
> because the seer role is to balance the advantage of the wolves knowing
> who the wolves are and converting an active seer would over-tip the scales.
>
> Are we including the hunter/vigilante role - gets to shoot a wolf/mafia
> each night - might shoot an innocent -- Or is only allowed to kill
> people who chat during the night! Alternatively, perhaps there should be
> a role to cure a wolf or rehabilitate a mafia. I wonder if, since the
> wolf/mafia have the choice between kill/convert, maybe the angel or
> police should also have optional functions - either traditional role or
> cure/rehab a villain....
>
> Joe
> tensen
>
> Shultz wrote:
>
> >>So, tell me: what should the result of a failed
> >>bite/mafia-offer be?
> >>
> >>
> >
> >They should live, for two reasons. If the victim would
> >die anyway, werewolves would automatically use bite
> >every time. Having villagers escape unharmed will let
> >people stay in the game a little longer.
> >
> >Eric
> >swift
> >
> >
>
>
>
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