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[werewolf] Turn numbering & such



Well, wasn't the whole point of numbering the messages to help those using g-mail and other assorted similar facilities?

I'd vote for numbering most of the messages sent. I had offered up the suggestion a while back of doing h1.x, c1.x, s1.x, m1.x etc. for howls, contract, seer, mason respectively. Those I think we could do throughout the entire game without numbering them each turn... just a running counter for each. Kills, info, disguise don't need to be numbered, I don't think, although kills could be numbered in with the howls/contracts I guess, if we're doing votes in with chats.

As for the chats, I was just asking re: turn.total or turn.totalinturn. It makes no difference to me, but it might be easier to reference a single message in that turn. Or not. I like to keep things well organized like that, so it's just me.

Lee Griffin wrote:

The message numbering is cool as is (turn/total).  I may be in the
minority, but I don't see the value in numbering each message sent in
a turn per type. Also, I don't see the need for numbering the "secret"
messages, even though it does would it a pain in gmail for those few
roles.  But that's by two cents.


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