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Re: [werewolf] Angel protection



On Sun, Sep 18, 2005 at 09:35:05AM -0500, Joe Christensen wrote:
> > > Next question.  Should angelic protection save a villager from bite?
> > 
> > That is, the angel should protect a villager against a bite.  I
> > would say that the medic should /not/ protect a villager from being
> > recruited by the mob, though.
> 
> Are  you  basing  this on logic?  Doesn't make sense?  

Yes, exactly.  If you're shot, a medic can (try to) save you, but
that doesn't prevent you from getting shot.  In terms of actual
game-play, it would be easier to keep the game balanced if the wolf
and mafia nights work exactly the same (ie, consider the medic as
'protective custody' or something), but I think it would make the
game more interesting if the two factions were not identical.

Keep the wolves bite the same as it is now (x% chance of success,
angel protects against), but make the mafia recruitment such that
the medic doesn't protect against it, x% chance of success, but
a failed attempt has a y% chance at taking out one of the mafia
(perhaps the recruit has a gun already and doesn't like the mob...).
I'm thinking x=50, y=25 for starters.

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