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Re: [werewolf] Werewolf coding
On Thu, Aug 19, 2004 at 04:35:13PM -0500, Ted Rathkopf wrote:
> Meanwhile, back at the model home, Geoff Hubbard <ghubbard@ntlworld.com> said:
>
> > Would it be possible for richard to put in a cronjob that would
> > 'tickle' each game once an hour or something too see if there was
> > any timed activity required?
>
> I thought about that. I figured add a command that is basicly a noop,
> just to check if it's time to do things, and have it run every 15
> minutes or so.
That would be cool, for a bunch of games. An alternative would be having werewolf setup an "at" job.