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Re: Fwd: [werewolf] Angel protection
According to the rule set I was introduced to, yes seers were
available. But if we are talking about gameplay balance, we are not
there yet. The village does not have any way to convert/cure the
baddies. Then we have the issue of different factions with different
abilities. That's asking for alot without some set of base gameplay
goals and a SINGLE clear voice for the development. Hey, I'm still
for donating employer's time, I just need some idea of where this is
supposed to go. All of this is remincent of when Xbox live was in
beta, I don't think any of us tester's employers got anything out of
us!
On 9/19/05, Adam Luter <adam.luter@gmail.com> wrote:
> I think just the biting/recruitment is a big change no matter how you
> do it. Before, groups were subtractive. Now they are either. But
> then the original game (what was it, just werewolves and villagers,
> did you have a seer?) is very different from the game with
> illusionists, masons, etc. Of course it's still close enough. But I
> think recruitement is pushing it over an edge.
>
>
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